Crime Watch: Now is a good time to protect your credit cards




















Well, the holidays are over, we have over-eaten and shopped until we dropped. With that said, let’s turn to a subject that we need to be very careful about: credit cards.

With all the shopping we did during the holidays, we need to make sure that our cards were not compromised. So when the bills start coming in, pay close attention to the charges, and I hope you kept all the receipts so you can match those charges!

Once again, I want to provide you with information in case you feel that you have become a victim of identity theft, so here is what you need to do immediately:





• Immediately close accounts you know or believe have been tampered with.

• File a police report and submit it to your creditors and others who may require proof of the crime.

• Contact the fraud department of the three major credit bureaus to place a fraud alert on your credit file.

• File your complaint with the Federal Trade Commission at www.consumer.gov/idtheft. The FTC maintains a database of identity theft cases used by law enforcement agencies for investigations. You can also call the FTC hotline: 877-IDTHEFT.

• Order your credit report. The Fair Credit Reporting Act allows you to get one free credit report from each of the three major credit bureaus once per year. You can get their names at www.annualcreditreport.com/ or by calling 877-322-8228.

• Correct all mistakes on your credit report in writing. Send a letter to the credit reporting agency identifying the problems item by item. Include a copy of the credit report and send the letter with a return receipt requested.

• Make a copy of all your credit card account numbers and bank account numbers and keep it in a safe place.

This past year was truly challenging for many of us, but by working together, staying informed and being involved we can continue to meet the challenges before us in 2013. Foreclosed and abandoned houses continue to be one of the biggest problems in our neighborhoods. All you have to do is ask any police officer that works those areas or the crime watch groups that have dozens of foreclosures in their community. Therefore, I hope to continue providing you with the necessary information to help resolve those issues.

To those that have chosen to implement Neighborhood Watch, I congratulate you, because you are making a difference working together with your police officers. Little by little, a block at a time, you are helping to keep crime in check in your area.

In closing I want to say “thank you” to all the readers who have helped in making this column so popular. It is hard to believe that next month I will be starting my eighth year writing this column. You the readers have contributed so much with your suggestions, your personal incidents and emails. Many of you have stated in more than one occasion this column has helped you not become a victim.

We may not always agree on some issues, but I try very hard to give you the tools necessary so you may get involved in strengthening our community. Once again, thank you for your support. Have a safe week!





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Katniss Mothers Name Paula Malcomson Interview Catching Fire

One of the biggest mysteries surrounding The Hunger Games franchise has nothing to do Katniss' sponsors, Peeta's brainwashing or Mockingjay's inexplicably short ending. From day one, fans have wondered why author Suzanne Collins never chose to give Mama Everdeen a first name.


VIDEO - Jennifer Lawrence Talks w/ ET at The Golden Globes

Well, following the Ray Donovan presentation at Showtime's Television Critics Association Tour day, I caught up with Paula Malcomson, who plays Abby Donovan in the thrilling new drama in addition to starring as Katniss' mother in The Hunger Games films, to see if she had any insider information on the subject.

"There's not a lot on the page," Malcomson told me about the role, but adds, "When I read those books, I was excited about the possibilities and felt like this could be a really fun role." Although Malcomson quickly realized she had become a little too invested in creating weight to her performance.


RELATED - Jennifer Lawrence's Wonderful Award Speeches

"In the first movie, I was doing it for real. I didn't want to show up and be all pretty. I wanted to go in there and be hungry, be oppressed. I quickly realized I was acting like I was in a different film from the rest of the cast [laughs]. I just think there's a heaviness that I was bringing that I don't know if it was the story they were trying to tell in this. But there's such a great character progression with her. She has this rebirth throughout the series, so I play it out in my head a lot."

In creating an elaborate backstory for her character, Malcomson also created a first name for her character. "I named her Clara," she tells ETonline. "I don't know why, but that just came to me."

The actress recently wrapped filming on The Hunger Games: Catching Fire. An experience she says was better than the first. "I was so excited about working with [new director] Francis Lawrence," she said. "It was also nice to go back now that we all know each other. It's like a beautiful reunion this summer and had a great time."


Ray Donovan
premieres June 30 on Showtime, while The Hunger Games: Catching Fire hits theaters on November 22, 2013.

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Come for a Tour of China’s Unlicensed ‘World of Warcraft’ Theme Park






World of Warcraft Theme Park


Image credit Francesca Timbers


Click here to view this gallery.






[More from Mashable: 20 Tweets That Prove Skittles’ Social-Media Team Inhaled the Rainbow]


Changzhou, China is home to a bizzarre world of rides, food and fun: A World of Warcraft-style theme park that’s completely unlicensed by Blizzard, maker of the Warcraft series.


The park opened in the summer of last year. It reportedly cost $ 48 million to build and is “pretty huge,” according to Reddit user Francesca Timbers who originally posted these pictures republished here with permission.


[More from Mashable: 10 Amusing Cubicle Makeovers [VIDEOS]]


“I thought it was great,” posted Timbers. “A lot of the rides used 4-D and special effects, which I hand’t experienced much of before. There was a good roller coaster with loops, where you are lying horizontally, face forward, like you are flying. That was my favourite ride. The water log ride (‘splash of monster blood’) was pretty good too.”


Another weird tidbit: Some rides have a “happiness index,” showing, we believe, the intensity of the ride.


While most of the park is Warcraft-flavored, one section is dedicated to another Blizzard favorite: Starcraft.


For the rest of Timbers’ pictures and more details about her trip to the utterly weird theme park, visit her Reddit thread. Would you book a trip to China to get out to this theme park?


Images courtesy Francesca Timbers


This story originally published on Mashable here.


Gaming News Headlines – Yahoo! News




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Coroner releases new report on Natalie Wood death based on questions about bruises on body








LOS ANGELES — A newly released report shows coroner's officials amended Natalie Wood's death certificate based on unanswered questions about bruises on her upper body but were lacking several pieces of evidence and could only determine that she drowned under undetermined circumstances more than 30 years ago.

Los Angeles County coroner's officials state in an 10-page addendum to Wood's autopsy report that some of the bruises may have occurred before she went into the water and drowned, but that could not be definitively determined.

Officials reviewed Wood's case after Los Angeles sheriff's investigators renewed their inquiry into her November 1981 drowning in late 2011. Wood's death certificate was amended last year to change her cause of death from drowning to "drowning and other undetermined factors" and the report released Monday details the reasons for the alteration.





AP



Natalie Wood





Wood was on a yacht off Catalina Island with husband Robert Wagner and co-star Christopher Walken on Thanksgiving weekend in 1981 before somehow ending up in the water. A dinghy that was attached to the boat was found along the island's shoreline, but investigators could not locate it to review it last year.

Several of the original coroner's investigators who worked on the case were re-interviewed, and attempted to test some items taken during the investigation into Wood's death and an autopsy, but could not be located.

"The location of the bruises, the multiplicity of the bruises, lack of head trauma, or facial bruising support bruising having occurred prior to entry in the water," the report states. "Since there are unanswered questions and limited additional evidence available for evaluation, it is opined by this Medical Examiner that the manner of death should be left as undetermined," Chief Medical Examiner Dr. Lakshmanan Sathyavagiswaran wrote in the report completed in June.

The report was released Monday after sheriff's officials released a security hold.

Sheriff's spokesman Steve Whitmore said the agency has known about the findings in the newly released autopsy report for several months and it does not change the status of the investigation, which remains open. He said Wagner is not considered a suspect in Wood's death.

Wood was nominated for three Academy Awards during her lifetime. Her death stunned the world and has remained one of Hollywood's most enduring mysteries. The original detective on the case, Wagner and Walken have all said they considered her death an accident.










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.CO sets sights on changing ‘the fabric of the Internet’




















For the millions of people who equate the Web with .com, . CO Internet is out to change that mindset.

The Miami company that manages and markets the .co domain is already making impressive gains — more than 1.4 million in 200 countries have hung their businesses, blogs, personal projects or dreams on a .co virtual shingle. Still, that’s just a tiny fraction of industry titan VeriSign’s 105 million .com registrants.

“We want to change the fabric of the Internet,” Juan Diego Calle, founder and CEO of .CO Internet, said during an interview in .CO’s Brickell office. “We can only make that happen not by changing what happened in the last 25 years of the Web, which is owned by .com. We want to change the next 25.”





About 2½ years after the launch of .CO Internet, .co — the country code of Colombia — continues to be one of the fastest-growing Internet domains in the world and grew by 24 percent in 2012. .CO Internet is profitable and is projecting to bring in more than $25 million in revenues this year, the company said. The early success of .CO Internet, with operations in Miami and Colombia, is powered by passion and perseverance.

Calle moved to Miami from Colombia at age 15 with his family. He started several businesses, including one he sold in 2005 providing seed capital for what would come next. “I can’t say I ever sat still.” When he learned Colombia would be commercializing the country's .co domain extension in late 2006, he said it hit him like a lightning bolt.

With the right strategy and by “marketing the hell out of it,” the entrepreneur believed .co could solve a huge problem in the market — vanishing Internet domain names. If you’ve tried to nab a new .com address lately, you can relate — it’s difficult to find one that hasn’t been snatched up.

Calle thought that by appealing to the hearts and minds of the entrepreneur, .co could go where .info, .biz, .net or .me had never gone before. But first he needed the right team.

One of this first stops: The Big Apple, to visit Nicolai Bezsonoff, who had been an advisor and shareholder in Calle’s TeRespondo.com, a sort of Ask Jeeves for the Latin American market that was sold to Yahoo in 2005. At the time, Bezsonoff was the director of technology and operations at Citigroup.

“We went out for coffee, he started pitching me on a napkin. I said ‘really dude you want me to leave a big job at Citigroup for this?’ ” said Bezsonoff. “But he kept showing me the numbers … Later, that napkin was on my desk and it was one of those boring days and I kept looking at it and thought maybe I should.” He would become .CO’s chief operating officer.

Lori Anne Wardi, a lawyer and serial entrepreneur who was working at a venture capital firm at the time, became vice president in charge of brand strategy, business development and global communications. “She’s the heart and soul of the company,” said Calle. Eduardo Santoyo, based in Bogota, would become corporate vice president over policy and be the liaison with the Colombian government. “Some would say it was overkill talent but I needed the best. ... When you have a big dream, you have to think big and hire the right people,” Calle said.





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Motorcyclist killed by hit-and-run driver on Ives Dairy Road




















State troopers are looking for a driver in a hit-and-run crash that killed a cyclist on Ives Dairy Road in north Miami-Dade County early Sunday.

The cyclist was riding west on Ives Dairy Road near Northeast 13th Court around 3:41 a.m. when the rider was struck and killed by a black Dodge Charger also traveling westbound.

Eyewitnesses to the crash followed the car and obtained a partial license tag number, the Florida Highway Patrol said.





Troopers have not yet released the name of the dead cyclist.





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Women pry open door to video game industry’s boys’ club






SAN FRANCISCO (Reuters) – When video game developer Brenda Brathwaite Romero started her career in the 1980s, she could count the number of female developers in the industry on one hand.


Today, many “Women in Games” roundtables she attends are filled to capacity with new faces. The 46-year-old, sometimes referred to as the longest-serving woman in the video game arena, jokes that these days one can even encounter long lines for the ladies’ room at the Game Developers Conference, one of the industry’s largest gatherings.






“Over the years, greatly helped by the social and mobile boom, there have been many, many women coming into game development,” Brathwaite Romero said.


With women comprising just over 1 in 10 in the video game workforce, the industry has a reputation for being among the most testosterone-fueled of the traditionally male-dominated technology sector. But thanks to the mobile revolution, industry executives say that’s changing.


With smartphones going mainstream and delivering gaming to a new, broader population, publishers and developers are keen to tap an audience beyond young males. And, not surprisingly, as women have explored a growing range of mobile games on Facebook or other platforms, they have discovered the allure of working in the industry.


The number of women hired by game companies has tripled since 2009, according to recruiting firm VonChurch, based on over 350 placements it has made in digital gaming firms like CrowdStar and GREE.


In 1989, when veteran games designer Sheri Graner Ray started out, women made up less than 3 percent of the workforce. That’s now up to 11 percent.


“In 20 years, it’s not a lot of growth,” said Graner Ray, who has worked at leading companies like Electronic Arts and Sony Online Entertainment. But she agrees that number will rise as more women assert themselves in the industry, educational programs take hold, and mobile games continue to flourish.


Some of the first engineers at mobile games maker Pocket Gems were women, and though that wasn’t intentional when the company was founded in 2009, it proved instrumental to success, said Chief Executive Ben Liu.


Pocket Gems, best known as a maker of family-friendly mobile games like its popular “Tap” series, recently launched “Campus Life”, where players can build and run a college sorority, to target a female audience.


“I’ve worked at other, different game companies and I’ve been on floors where it’s only guys,” Liu said. “Our aspiration is to create games that are mass market and accessible to all people, and having that representative base of employees helps us keep true to that.”


DEBAUCHERY ‘WAY, WAY DOWN’


Gaming still conjures up images of young men glued to flickering screens for hours on end, fueled by energy drinks and waging online battles unto death in such “shooters” as “Call of Duty” or tactical war games like “Starcraft.”


But the advent of affordable smartphones and tablets and the burgeoning world of social media has drawn in a whole new world of gamers. Individuals who had never been tempted to plunk down hundreds of dollars to buy a gaming console found themselves enticed by a whole new genre of games.


These days, gaming might just as easily mean launching attacks on pigs in “Angry Birds” or slicing produce with swiping motions in “Fruit Ninja” — games that have mass appeal.


“Mobile is still the Wild West and it’s founded on this idea of inclusion, because everyone has these mobile devices and everyone wants to play,” said game content designer Elizabeth Sampat, who works at social game company Storm8.


That’s partly why more than half of America’s social and mobile gamers are women, according to research firm EEDAR, while they comprise just 30 percent of those who play hard-core violent games like Microsoft’s “Halo 4″ on game consoles.


Erin McCarty, 24, grew up playing such fare. She went to engineering school at Carnegie Mellon University, with a goal toward working in the video game industry.


Today she’s the only female engineer in a seven-member team crafting multiplayer-shooter game “Realm of the Mad God” at social and mobile game company Kabam that targets male gamers.


But far from feeling different, McCarty considers herself just another coder at Kabam, where women make up just a fifth of the payroll.


“I’m around guys a lot and they are always people that I’m happy to work with,” McCarty said.


Brathwaite Romero recalls how her male coworkers on the team that created the mature-rated “Playboy: The Mansion” game with nude characters that was published in 2005, were wholly professional.


“I’ve fortunately not experienced the level of misogyny that I’ve heard other people experience,” Brathwaite Romero said.


“Some of the debauchery that was evident in the early days of the industry, like meetings at strip clubs, having strippers at your party, that sort of stuff has gone down way, way down from where it used to be.”


DANCING GIRLS AND SEXISM


That’s not to say the industry doesn’t have a ways to go.


First, there’s a 27 percent gap in average incomes, with women making $ 68,062 versus men at $ 86,418, according to Game Developer Magazine’s 2011 annual salary survey.


Women in the game industry are underrepresented in software engineering and top-level management, reflecting a similar trend in the broader technology sector, industry executives say.


VonChurch found engineering positions were skewed more toward men in their placements since 2009. Female engineers made up 21 percent from the pool of women it placed, while over half of the men it placed were hired in engineering positions.


Then there are the occasional throwbacks to the male-dominated 1980s and 1990s. Gameloft created a stir a few weeks ago after a holiday party at its Montreal studio ran amok.


The studio, which makes games for devices like Apple Inc’s iPhone, hired a burlesque dance troupe that featured scantily clad women in body paint. By the end of the evening, several dancers began to discard their bathing suits, according to a person with knowledge of the event, who asked not be named.


The dancers were expelled from the event “as soon as their misconduct was brought to light,” Gameloft said in a statement.


Over a month ago, a tweet from a male gaming professional — “Why are there so few women in gaming?” — ignited a top-trending Twitter conversation under the #1reasonwhy hashtag, that quickly morphed into a now infamous discussion of discrimination and sexism in the workplace.


“I was told I’d be remembered not on my own merits, but by who I was or was assumed to be sleeping with,” Seattle-based pen and paper game designer Lillian Cohen-Moore, who goes by @lilyorit, tweeted.


Gaming conventions can bring out the worst in attendees, said several women gaming professionals. While not a pure work environment, they are a forum for professionals from across the industry to convene to talk shop and do business.


Cohen-Moore, 28, said she was appalled to see men at the annual Penny Arcade Expo in Seattle groping women working as costumed characters when she worked there last year.


“I’ve been leery about transitioning into video games because the culture over there is a lot more blatant and active in how many sex trolls they have,” she said.


Brathwaite Romero, who is married to industry legend and “Doom” creator John Romero, also recounts a jarring instance at last summer’s Electronic Entertainment Expo, the industry’s biggest gathering.


“I was discussing a potential contract with somebody and the guy right next to me is talking about — to quote him — ‘the tits and ass’ on this particular model. And he’s going on and on and on about this,” she said. “This is wrong.”


Sampat said in some workplaces, though not at her current employer Storm8, women are often expected to tolerate off-color jokes – of which they’re often the target.


Before stepping into an interview at an online game company a couple of years ago, Sampat said a female human resources employee told her: “It’s my job to make sure that all potential candidates can, you know, take a joke.”


“I couldn’t help but wonder if she asked the white male programmer who came in before me whether he could take a joke too,” Sampat said.


Women outside the United States find similar challenges. Alisa Chumachenko, CEO and founder of Game Insight, a fast-growing mobile and social company in Russia, thinks having more women in senior and more diverse roles will help. Her company of 450 employees has three other women in high-level positions, but she wishes she knew more women in gaming.


“We need to really look at the women who have become movers and shakers in this industry,” the veteran games designer Graner Ray said, “and claim them and hold them up and say: ‘Here’s where we are, here’s what we can do. Pay attention to us.’”


(Editing by Edwin Chan and Leslie Adler)


Gaming News Headlines – Yahoo! News





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Olivia Wilde and Jason Sudeikis Engaged

Olivia Wilde, 28, and Saturday Night Live star Jason Sudeikis, 38, are engaged, ET can confirm.

The pair, who went public in December of 2011, moved in together last year and have been seemingly inseparable since.

Related: Olivia Wilde Divorces Italian Royal

According to People, Sudeikis proposed to the Tron: Legacy star shortly after the holidays.

"They are so excited," says a source. "And very, very happy."

No word yet on a wedding date.

Video: Olivia Wilde Steams Up the Screen

This will be the second wedding for Wilde, whose divorce to Italian royal Tao Ruspoli was finalized in late September of 2011.

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Second JetBlue bird strike in as many days at JFK








A JetBlue flight to the Bahamas returned to JFK Airport this morning after a bird struck the plane, representatives for the company said.

Flight 721 departed around 10 a.m. and was hit by a bird about an hour later, officials added.

It did not appear to be a direct hit to the engine or windshield but the pilot turned around as a precaution, a company spokeswoman said.

The plane landed safely and was undergoing inspections with 125 passengers aboard.

It was not immediately clear when the flight to Nassau will depart again.

This was the second JetBlue flight that had to return to JFK after getting hit by a bird in as many days. Yesterday, a Dominican Republic-bound flight had to go back to the airport after the pilot reported problems to the controllers on the ground.



kconley@nypost.com










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After rough year, Carnival hopes for calmer waters




















After boarding the latest addition to the Carnival Cruise Lines family, Josh Beaver sampled lasagna at the new onboard Italian restaurant, downed some drinks with his traveling companions and hit the water slides while the afternoon was still young.

“So far, from what I’ve seen, there’s lots to do,” said Beaver, 33, of Holden Beach, N.C.

The Carnival Breeze hadn’t even left PortMiami yet on a recent Saturday, and already it buzzed with vacationers exploring all there was to do: nosh on a Pig Patty from the new Guy’s Burger Bar, make friends with bartenders at the new RedFrog Pub or check out a novel and a glass of the grape at the new Library Bar.





Here aboard one of the largest ships in the biggest brand of the Number One cruise ship company in the world, there was little hint that the last year was one of the toughest in the 41-year history of parent company Carnival Corp. & plc.

Last year got off to a catastrophic start when Costa Concordia, owned by Carnival unit Costa Cruises, struck rocks in Italian waters as the captain steered the ship on an unauthorized route. The massive liner listed to one side, and 32 people died in the chaos that followed.

“When you lose lives, it’s heartbreaking,” said Carnival Corp. Vice Chairman and COO Howard Frank, who devoted much of his time last winter handling the aftermath with Costa leaders. “And so I think in terms of our emotional reaction to it, it’s been the toughest year we’ve had.”

Carnival Corp. Chairman and CEO Micky Arison took criticism for not going to Italy following the wreck, but said he believes the company did the right thing and doesn’t second-guess his actions.

Financially, the company took a hit as well, starting with discounts that were necessary to drum up business after the accident. Costa’s future bookings plunged, but picked up after the operator slashed prices. As of mid-December, prices at Costa remained lower than they were a year earlier, though the company expects that to change once the anniversary of the accident passes.

“I think we’ve been consistent in saying the recovery at Costa is not a one-year issue,” Arison said during the December earnings call with analysts. “It’s going to be multiple years, and we are forecasting a recovery of about half the yield deterioration.”

The ship remains on its side off the island of Giglio; it’s expected to be removed by the end of summer.

A flurry of civil lawsuits have been filed, but none have reached trial yet; the company has reached compensation agreements with 70 percent of the more than 3,000 passengers who were not physically injured and 60 percent of injured passengers and families of those who died.

As the company and broader industry focused anew on safety, the summer months presented a fresh set of problems when the European economy weakened just as cruise lines were stationing more ships in the Mediterranean. While North America was immune to those concerns, the run-up to the Presidential election and the fiscal cliff debates prompted Carnival to worry about a slowdown in business at home.

Last month, Carnival forecast 2013 earnings that were lower than expectations and said advance bookings for the year were behind what they were a year earlier at lower prices. Many analysts believe the projections were conservative, though, and executives said they were hopeful that January would bring more robust business.





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